Why are you making games?

There's no wrong choice, but where you want to go will determine the path to get there.When you face a decision where you have to choose one path, which currently fits you best?

You have game ideas that you need to develop.You've made great progress on your own, but you've hit a limit on what you can do all alone. You'll have to level up your skills to do justice to games you want to make. To build the games you want to build it's going to involve a team.You wouldn't say no if you can find a way to make your games as your own studio. But faced with a choice between your game existing on a lower budget, where you get to try your ideas in your own way, or landing a job at a big game studio that limits your freedom to make games on the side, you'd take the former in a heartbeat.You prioritize making a game how you feel it ought to be. If people don't like it, it's not for them.

BRAVE

You know it's a competitive field. You've heard qualified people apply for months or years before they break in. You still want to do it, and are working hard on it in every way you know how.You've already done good work, but your growth hit a plateau. More jams won't help. You need released long-term games, made with teams, so you can focus on your strengths and demonstrate you can handle teamwork. But it's hard to find good teammates online, or to finish a game alone.Making games is not enough. You need projects to help your portfolio reflect what listings ask for. You want games to show with pride when you network.Your priority is to make games that best set you up for interviews or professional collaborations.

PERSISTENT

You enjoy making games. You find it satisfying to try new skills or solve challenging problems.Learning sticks when it's applied, as part of making something real. But being limited to tiny games or stuck with one big project for months or years isn't as much fun. You'd ideally like to bounce between teams, picking up tasks that interest you, switching games and roles freely.You're growing tired of copying video tutorials. You don't want to do the same things, the same ways, as everyone else. When you deviate from tutorials, you get stuck. It's demoralizing. In times like that you'd like someone to help you get back on track. Back to having fun with it.Your priority is to have fun while making games.

adaptable

Character illustrations by Gabriel 'Adamastor' Da Mota. All other site content is © 2013-2024 Chris DeLeon for Brave Lighthouse LLC (previously Gamkedo LLC). Contact the founder Chris DeLeon via chris@HomeTeamGameDev.com Privacy Policy. All rights reserved.