Why are you making your own games?

requires and develops

COURAGE

You have game ideas that you need to make real.You've made great progress on your own, but you've hit a limit on what you can do all alone. You'll have to level up your skills to do justice to games you want to make. To build the games you want to build it's going to involve a team.You wouldn't say no if you can find a way to make your games as your own studio. But faced with a choice between your game existing on a lower budget, where you get to try your ideas in your own way, or landing a job at a big game studio that limits your freedom to make games on the side, you'd take the former in a heartbeat.You prioritize making a game how you feel it ought to be. If people don't like it, it's not for them.

requires and develops

DETERMINATION

You know it's a competitive field. You've heard qualified people apply for months or years before they break in. You still want to do it, and are working hard on it in every way you know how.You've already done good work, but your growth hit a plateau. More jams won't help. You need released long-term games, made with teams, so you can focus on your strengths and demonstrate you can handle teamwork. But it's hard to find good teammates online, or to finish a game alone.Making games is not enough. You need projects to help your portfolio reflect what listings ask for. You want games to show with pride when you network.Your priority is to make games that best set you up for interviews or professional collaborations.

requires and develops

UNDERSTANDING

You like making games. It's fun to gain skills, solve problems, and learn how things work. It can even be a good way to make new friends.Learning sticks best when applied, part of making something real. Doing tiny games or one huge project for years gets old. You'd like be part of a wider variety of more games, take on whatever you're in the mood to try, and maybe get to know new people while doing it.You're tired of copying premade tutorials. You don't want to do the same things as everyone else. But when you deviate from tutorials you get stuck, which is demoralizing. Wouldn't it be great to have people to figure it out together?Your priority is to enjoy making games.

Character illustrations by Gabriel 'Adamastor' Da Mota. All other site content is © 2013-2024 Chris DeLeon for Brave Lighthouse LLC (previously Gamkedo LLC). Contact the founder Chris DeLeon via chris@HomeTeamGameDev.com Privacy Policy. All rights reserved.